Manic Manatees is a short project Maggie and I worked on together during the previously mentioned JAMuary game making event run by Dames Making Games. We only managed one level that needs a lot more work, but it is still our baby.
So we’ve been MIA for quite some time. Some of it is because I’ve been too lazy to complete articles, but most of it is because MagWidge and I had just recently participated in an event hosted by Dames Making Games called JAMuary. It’s purpose being to find women interested in making games that had never done so before and showing them how.
Last night was the official reception where all us new indie game makers showed off our (soft)wares.
There will likely (maybe… possibly) be an update in the near future about the whole event, but in the mean time feel free to visit these related links.
http://www.damesmakinggames.com/ – Organizers of JAMuary and all around great people.
http://site3.ca/ – Art and Tech workspace, the housing of our weekly meetings.
http://bentomiso.com/ – Proud sponsors and providers of workable spaces for the JAMuary participants.
http://spookysquid.com – Indie Game Maker and sage-like mentor for many of the participants.
Thanks to Zoe, Cecily, Miguel, Henry, Jennie and everyone else for all the help and encouragement.
P.S. Once all the bugs have been worked out, perhaps a demo of our game will be published.
The WordPress.com stats helper monkeys prepared a 2011 annual report for this blog. Sure, I’ll post it. I like stats.
Here’s an excerpt:
A San Francisco cable car holds 60 people. This blog was viewed about 2,400 times in 2011. If it were a cable car, it would take about 40 trips to carry that many people.
I really like what I’ve played of The Elder Scrolls series. They are immense, epic and full of stupid bandits who run in to my blade and give me the XPs. In terms of games I enjoy playing, I find very little fault with this series.
“I swear, some people get up in arms over the silliest things…
People are saying that this ad furthers the stereotype that females don’t play games. I take it as just one couple in the entire world, not as a voice for all females. What would people be saying if the ad was the other way around?”-Rawmeatboy
I apologize for the lack of posts lately. I’ve been busy working on a few side projects that have taken up a lot of my time and energy. But fear not, for I have managed to still play what some may consider a gratuitous amount of games. Some casual, some more demanding, but all filled with juicy stories for me to tell… I hope, although I may just settle for simple reviews.
Thanks for still dropping by.
Sometimes I like to pretend games are real. It’s not that I forget I’m playing a game, but I forgo the specific rules or ways to deal with the elements in that world. I did this again recently but I can say with all honesty that it’s not my fault.
That is all.
P.S. I named him Garbie.
Heavy Rain does a lot of new things, or rather a lot of old things in a new way. It’s one of the few games that I see myself replaying, partly for the replay value and partly for the trophy collecting. Normally I disapprove of trophies, but in this game they are easy to figure out and the challenge is in their execution. If you’re looking for a review of the game, you have come to the wrong place. My interests in this game are many, but the one I’d like to focus on here is Madison.
It’s been a while since I spoke about relationships in games and I actually didn’t take notice of the relationships in this game, except during one scene where they throw one in your face that you may not have 100% been prepared for. Beyond this are spoilers, so take heed.